Wednesday, August 18, 2010
Monday, August 16, 2010
Tuesday, August 10, 2010
- Copy zip to internal SD
- Reboot into Clockwork Recovery
- Apply zip without wipe
- Reboot and enjoy
- Drag & Drop signing!
- Save signed files in seperate directory
- Supports ZIP, APK, and JAR
- Extremely easy to use
Tuesday, November 24, 2009
I was at : 100-198 Thornton St, Revere, MA 02151,
Tuesday, February 24, 2009
Sunday, February 11, 2007
Seeing as how I don't have an audience, I really didn't update my blog that much. All work on my game engine has halted for now, atleast until XNA® is supported on Windows Vista©.
If you haven't yet, be sure to check out Vista, and make sure you have the hardware to do so. It is just not worth it when you see Vista in a crippled state, you must see it in all it's glory. For the best Vista experience, make sure you have this at the minimum
CPU: 2GHz or more
RAM: 1GB or more
GPU: 256MB DX9c compatible card
HDD: 40GB HDD
Trust me, when I say that using Vista makes using the computer so much more fun. Also, I will reccomend Windows Vista Ultimate© over any other version, it's great.
Thursday, August 17, 2006
Well, after passing out lat night due to exhaustion(and a wicked case of insomnia the night before) I started working on the engine again. I added in Pixel shading, and moved the whole engine to a more portable form. Anyways, I'll make this one short.
I plan to add the following to the Engine:
- Full Keyboard Input
- Networking Play
- Some kind of map format
Wednesday, August 16, 2006
This "Holiday" Season, Microsoft will be releasing XNA Studio Express. now, I know you guys might be thinking, "Great, but what does this have to do with anything?" Well, I started studying C# and Managed DirectX. XNA is based off of these two things. The coolest thing about this, is that it will allow me to port any games I may be working on, to the Xbox 360. So withint the coming months I'll be working on a Game Engine, using C# and MDX, and will be updating this place with all my status reports and stuff.
Then once XNA Express is released, I'll port my engine over to the 360, and update the site with how I went about doing it, and some status reports.
You can expect ScreenShots and such with both the Windows Games and Xbox 360 Games I will be making.
XM8 Model rendered in my "PEngine"